Recently out interaction designers Maria and Franzi told us about paper prototypes and how to use them when finding out what customers will like and what they won’t understand. The idea behind it is, that customers (or whoever gives you feedback) are more willing to criticize when they can guess that not too much work already went into development. On top of that, it saves the time to create “real” prototypes.

I already liked the paper prototypes very much, because there’s always one in the team acting as the computer (that means, he scrolls the paper when you tell him, lays a new “screen” in front of you when you pretend to click somewhere etc.). I actually never saw it, but I imagine it to be pretty amusing. >> more…